AccueilEnglishValve’s Steam Machines Are Showing Up in the System—Four Models Spotted, Preorders...

Valve’s Steam Machines Are Showing Up in the System—Four Models Spotted, Preorders Next?

Valve told people to expect Steam Machines in the first half of 2026. We’re now staring at mid-May and there’s still no “preorder” button—just a whole lot of refreshing, rumor-chasing, and annoyed fans.

But here’s the tell: Valve quietly started selling the Steam Controller on its own. That’s either a peace offering to the impatient or the first brick in the launch runway. Either way, it screams “we’re wiring up the ecosystem” even if the actual box still isn’t one click away.

Four Steam Machine model numbers just popped up—and that’s usually not an accident

This didn’t come from a flashy keynote. It came from the kind of place where the real heads hang out: a GitHub page and a SteamTraking listing that tracks changes to Steam’s store plumbing.

According to what’s visible there, four new model numbers tied to Steam Machines appeared in a store update. Translation: Valve is likely building the backend catalog entries—SKUs, variants, logistics hooks—the boring stuff you need before you can take people’s money.

Until now, the story was basically: “Valve says 2026” and “where the hell are preorders?” Four model references don’t answer everything, but they change the vibe. This looks like movement.

And four is a spicy number. Are we talking four different hardware configurations? Or the same machine sliced into different retail packages?

Valve already floated 512GB and 2TB—so why four versions?

When Valve first talked about Steam Machines, two storage options were mentioned: 512GB and 2TB. In American terms, that’s the difference between “fine, I’ll manage” and “yes, I install everything and I don’t apologize.”

What Valve didn’t do was spell out a full tier ladder—no public breakdown of CPU, RAM, or other specs that would scream “base / pro / ultra.”

That’s why the four model numbers are more interesting than dramatic. They don’t contradict the two-storage story; they could simply extend it. Two storage sizes can easily become four SKUs without changing the guts.

One theory floating around: Valve could be using RAM to create price steps—more memory on higher tiers, less on cheaper ones. It’s plausible. It also isn’t proven by what’s surfaced so far.

The simplest explanation: bundles—console alone vs. console + Steam Controller

If you want the cleanest math, here it is: two storage options, each sold in two packages—one with a Steam Controller, one without. That gets you to four model numbers fast, with zero need for secret “Pro” hardware.

And suddenly that separate Steam Controller sale looks less like a random side quest. If Valve plans to sell “machine only” and “machine + controller,” then of course the controller needs to be available à la carte. Some people already have one. Some want a different setup. Valve gets to cover both buyers without forcing a bundle.

It’s also a communications win. Valve can pitch one version as “ready to play out of the box” and the other as “build your own setup,” without promising a bunch of technical details before it’s ready.

Valve still says 2026, but “early 2026” is starting to feel tight

Back in March, Valve reaffirmed Steam Machines are coming in 2026. That locks the year, not the schedule.

Meanwhile, there’s been chatter about “tons” of product allegedly arriving at Valve’s central warehouses—pallets, boxes, internal codes, the whole logistics-fan-fiction tableau. Sure, it’s the kind of rumor that spreads because it sounds like how this stuff actually works.

Even if you buy it, though, “customers have units in hand by Q1” feels like a stretch. Preorders are a different story. Companies can open reservations well before they’re ready to ship at scale. And psychologically, that’s the moment fans treat as the real launch—because it’s public, and it’s money.

Then there’s the part nobody can dodge: price

Eventually every hardware story turns into a price story. The original piece points to a growing expectation that Steam Machines may land higher than Valve initially intended—and that even the earlier “idea” of the price already had some players grumbling.

No official number is cited. But the direction is clear: don’t expect a bargain-bin console.

And the broader market gives Valve cover. Xbox, PlayStation, and Nintendo have all pushed pricing upward in one way or another, and Valve isn’t a traditional console maker that needs to sell hardware at a loss to win a living-room war. For Valve, hardware is still kind of an orbiting project around the real sun: Steam.

If that’s the strategy, Steam Machines won’t be pitched as the cheap alternative to consoles. They’ll be pitched as the “Steam-first” box—pay up, get integration, live inside Valve’s ecosystem. Now we wait to see what Valve reveals first: preorder timing, a real lineup breakdown, or the price tag that’ll decide how loud the internet gets.

Valérie Bizier
Valérie Bizier
Pour Valérie, écrire est un bon moyen de s’exprimer. Féministe dans l’âme, elle écrit principalement sur des sujets qui la touchent de près ou de loin.

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